Andrew, The Fallen King

= Andrew, The Fallen King =

(Currently a Work in Progress!)

Description
???

Stats

 * Health

'''Tier 1: Easy / Lvl req. (15).''' | HP - 2,500 | Guard - 2

'''Tier 2: Hard / Lvl req. (30).''' | HP - 4,500 | Guard - 3

'''Tier 3: Nightmare / Lvl req. (45)''' | HP - 27,500 | Guard - 6

'''Tier 4: Impossible / Lvl req. (60):''' | HP - 72,500 | Guard - 7

'''Tier 5: Exalted / Lvl req. (100):''' | HP - 1,400,000 | Guard - 12


 * Average DMG

Tier 1: Average DMG - 690

Tier 2: Average DMG - None

Tier 3: Average DMG - 2150

Tier 4: Average DMG -

Tier 5: Average DMG -


 * Defense

1-2 Defense - 880

3-4 Defense - 4750

5 Defense - 200000


 * Mana Amount

1-2 Mana Amount - 110

3-4 Mana Amount - 250

(Abilities requiring mana below Tier 5 are increased by x10.)

5 Mana Amount - 5200


 * Mana Per Pass

1-2 Mana Per Pass - 27

3-4 Mana Per Pass - 62

5 Mana Per Pass - 1300


 * Mana Per Round

1-2 Mana Per Round - 22

3-4 Mana Per Round - 50

5 Mana Per Round - 1040


 * Chance Rate

Critical Rating - 50%

Dodge Chance - 45%

Critical Block - 60%


 * Others

Weapon - The Void Walker (Bident)

Gear Restricted - Weapon: The Void Walker (Bident)

Element - Divine (Light Mutation) & Fire (Mastered)

Race - The Apotheosis Warrior

Immunity: Bleed, Poison, Burn, Drown, Shock, Stun, Stuck, and Scorch.

Tier 6: Maximum Overdrive - 5% Chance to activate

Fury Charged Bar Meter - The bar fills up with anger, increasing his strength that scales from (0-100 = 0%-100% DMG Buff) that resets after (5) rounds.

+5 Upon a single Player, Companion, and Beast damaged by an enemy [AoE & DoT doesn’t count.]

+15 Upon a Player dying.

+45 Upon a Companion dying.

+100 Upon the Beast dying.

Passive - The Benevolent Savior - Andrew focuses on the enemy’s movement, positioning his stance steadily in place as he prepares to support others at forth.

Counter enemies by protecting allies (Players Only) or perform an attack combo. (Companions/Beast Only)

Hidden Passive - Channeling Energy - Andrew uses a magical source of energy that embodies himself into gaining power.

Exchange 1/2 of mana to increase next ability’s damage by 100%.

Exchange ⅓ of mana to deal a random status effect to the enemy.

Exchange ¼ of mana to gain a potion.

Tier 1 Abilities
Dual Heat Attack - Andrew takes a glimpse over to somebody and devises a plan.

Activate Team Attack Combo, Player Limit: 2.

Mana (0)

Cooldown for (1) rounds.

Relentless Impact - Andrew lifts up one foot and brings it down with his bident, slamming them onto the ground and sending forth a deadly shockwave.

450-550 AoE DMG

Mana (30).

Cooldown for (0) round.

Firestorm Cyclone - Andrew whirls wildly in a twister of combustion, enemies caught in the radius are blown back brutally.

3x3 Range, 660-685 DMG

5x5 Range, 430-540 DMG

Mana (25).

Cooldown for (1) rounds.

Tier 2 Abilities
Pusillanimous Roar - Andrew forcefully struck the ground with the tip of his Bident, roaring out a frightening threat among the enemies with extreme pressure and discouraging them to attack.

Restrict an enemy’s will to fight (Cancel Enemy Attack Abilities) for (2) rounds.

25% Chance enemies will flee the battle (Minions Only).

Mana (35).

Cooldown for (1) rounds.

Revival Pulse - Andrew directs his hand forth, purloining a dead soul then transforming them into an allied spirit to fight by his side.

Summon an enemy listed for (2) rounds. (Their appearance/skins are colored white, making it similar to seraphs.)

(This can only be used in the required chapter or have beaten it already.)

-Chapter 1-

Guard

-Chapter 2-

Goblin Guard

Goblin Berserker

5% Chance - Roz, The Goblin Champion

-Chapter 3-

Orc Warrior

Orc Scout/Scrutinizer

Golem

5% Chance - Eon, The Golem Boss

-Chapter 4-

None

5% Chance - ???

-Chapter 5-

Ancient Mummy

Servant of Asim

The Aztec Mage

5% Chance - Guardian Asim of Ra

-Chapter 6-

None

5% Chance - The Frozen Kraken

Mana (45).

Cooldown for (2) rounds.

Sun Annihilation - Andrew holds both of his shoulders, an overheating decagonal orb of fire surrounds him, making it resemble the sunlight overwhelming enemies that attempt to withstand the heat.

Duration for (2) rounds.

Absorb 1000 DMG

Absorb ½ DMG, 100% DMG Dealt Back

(If the absorb effect endured a 1000 DMG, 50% Chance of getting Self Stunned for (1) round.)

Mana (40).

Cooldown for (3) rounds.

Tier 3 Abilities
Volcanic Splash - Andrew rises his Bident into the air, until then to impale the ground with the bottom spike of his weapon. Impacting the ground underneath the enemy to explode into flames.

3x3 Range, 1600 DMG

100 Burn DMG for (5) rounds.

-25% Enemy Attack Speed for (2) rounds.

Mana (50).

Cooldown for (1) rounds.

Serrated Ambuscade - Andrew vanishes in flames, where he is nowhere to be seen. He then appears, performing a sneak attack on the enemy.

Become invisible for (1) round. [99% Dodge]

100% DMG Buff for (1) round.

Next attack ability will add on a stun for (1) round.

Mana (65).

Cooldown for (2) rounds.

Flame Fist - Andrew overcharges his fist in a rapid succession, brutally jabbing his arm through the torso of an enemy like a blade. Creating a massive explosion of compressed air, pushing them back.

1260-2770 DMG

30% Limb Removal Chance

100 Burn DMG for (5) rounds.

Mana (60).

Cooldown for (1) rounds.

Celestial Protector - Andrew leaps towards the center of the party mid-air, casting a magic circle that covers the area in a spherical-like stronghold.

Absorb 8000 DMG (AoE all in one total.), Lasts (1) round.

Cannot use any abilities in this duration.

If the absorb effect was shattered, Self Stun for (1) round.

Mana (70).

Cooldown for (4) rounds.

Tier 4 Abilities
Phoenix Rush - Andrew assembles a wave of phoenixes from sunlight that bombards the enemies in flames.

3x3 Range, 35% Attack Speed, 6200-8400 DMG

500 Burn DMG for (5) rounds.

45% Limb Removal

85% Chance of Stun for (2) rounds.

Cooldown for (6) rounds.

Magma Beast- Andrew throws his Bident reshaping itself into a dragon’s head heading towards the target, compressing the enemies with mass power of fire upon contact.

7500-15000 AoE DMG

Cooldown for (5) rounds.

Advanced: Revival Pulse - Andrew directs his hand forth, purloining a dead soul then transforming them into an allied spirit to fight by his side.

Summon an enemy listed for (2) rounds. (Their appearance/skins are colored white, making it similar to seraphs.)

(This can only be used in the required chapter or have beaten it already.)

-Chapter 1-

Lieutenant

-Chapter 2-

None

25% Chance - Roz, The Goblin Champion

-Chapter 3-

Orc Defender

Orc Paladin

Orc Sorcerer

25% Chance - Eon, The Golem Boss

-Chapter 4-

None

25% Chance - ???

-Chapter 5-

Kairo, The Sand General

25% Chance - Guardian Asim of Ra

-Chapter 6-

None

25% Chance - The Frozen Kraken

Mana (90).

Cooldown for (2) rounds.

Alternate Skin
None

Obtainable Requirements
The following answer cannot be revealed yet until the players finally got him as a companion.