Game Mechanics

= Game Mechanics = Image has not been created yet.

Health Guard
 Health Guard 

A 'Guard' is simply a layer of health that will increase every time the HP passes a certain amount.

Guards are sometimes used to indicate a precise amount of HP.

Guards higher than 3+ will start to give bonuses.

When Guards are destroyed, that same attack used to break your guard pierces you that turn.

Guard increases every round by 5%-25%

The higher your current Health is, the faster Guard replenishes itself.

 Health Guard Chart 

Color - Lime Green | Material - DiamondPlate | Health Required: 0-1500 | Indicates 1 health guard per bar.

Color - New Yeller | Material - Neon | Health Required: 2000-3500 | Indicates 2 health guards per bar.

Color - Medium Blue | Material - Neon | Health Required: 3500-6000 | Indicates 3 health guards per bar. Bonus: -5% Incoming DMG

Color - White | Material - Neon | Health Required: 6000-11000 | Indicates 4 health guards per bar. Bonus: -10% Incoming DMG

Color - Magenta | Material - Neon | Health Required: 11000-25000 | Indicates 5 health guards per bar. Bonus: -20% Incoming DMG

Color - New Yeller | Material - DiamondPlate | Health Required: 26000-50000 | Indicates 6 health guards per bar. Bonus: -30% Incoming DMG

Color - Medium Blue | Material - DiamondPlate | Health Required: 50000-100000 | Indicates 7 health guards per bar. -40% Incoming DMG

Color - White | Material - DiamondPlate | Health Required: 100000-250000 | Indicates 8 health guards per bar. -50% Incoming DMG

Color - Magenta | Material - DiamondPlate | Health Required: 250000-500000 | Indicates 9 health guards per bar.

Color - Medium stone grey | Material - DiamondPlate | Health Required: 500000-750000 | Indicates 10 health guards per bar.

Color - Brown | Material - DiamondPlate | Health Required: 750000-1M | Indicates 11 health guards per bar.

Color - Mulberry | Material - DiamondPlate | Health Required: 1M-2.5M | Indicates 12 health guards per bar.

Color - Cocoa | Material - DiamondPlate | Health Required: 2.5M-7.5M | Indicates 13 health guards per bar.

Color - Dark stone grey | Material - Cobblestone | Health Required: 7.5M-15M | Indicates 14 health guards per bar. | Titanium

Color - Black | Material - Granite | Health Required: 15M-50M | Indicates 15 health guards per bar. | Carbon Fiber Plating

Color - Persimmon | Material - Neon | Health Required: 50M-∞ | Indicates 16 health guards per bar. | Plasma Plating

Mana
 Mana 

Mana is the magical substance contained in one’s power to perform abilities, actions, or other mystic conjuring.

Mana can be used to charge CERTAIN attacks only, resulting in greater cost of mana.

Abilities that can be charged or powered are not marked in the class abilities.

If an attack is dodged, blocked, or countered you lose half mana.

Attacks that are negated lose no mana.

 Mana Chart 

Color - Really Blue | Material - Neon | Indicates 1 mana per wedge.

Color - Really Blue | Material - DiamondPlate | Indicates 2 mana per wedge.

Color - Really Blue | Material - Pebble | Indicates 4 mana per wedge.

Color - Really Blue | Material - Cobblestone | Indicates 5 mana per wedge.

Color - Really Blue | Material - Granite | Indicates 10 mana per wedge.

Color - Really Red | Material - Neon | Indicates 50 mana per wedge.

Color - Really Red | Material - Granite | Indicates 100 mana per wedge.

Color - Royal Purple | Material - Neon | Indicates 500 mana per wedge.

Color - Royal Purple | Material - Granite | Indicates 1000 mana per wedge.

Pierced / Critical
Pierced Mechanics

Being pierced is losing all your defense and inflicting either 10-25% more DMG from the attack.

Guard wears down by 25-50% after being Pierced.

Ultimate Ability Pierced inflict 50% more DMG.

Being Pierced occurs from the following: Ultimate Abilities, Strong Abilities, High DMG Multipliers, or the result of Guard fully breaking apart.

Creatures with certain weaknesses to attacks are likely to be Pierced and inflict the highest 25% more DMG from the attack.

The unrealistic chances of being Pierced from a non-Pierce ability no longer occurs unless the ability is used with High DMG Multipliers.